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More class/gender character creation options.Thousands of fixes and improvements across the game.New enemies, items, and weapons, including dwarven master-crafted weapons.A new end-game chapter that adds hours of additional content.New features of The Bard’s Tale IV: Director’s Cut include:
#THE BARDS TALE DIRECTORS CUT PC#
Those who already own the PC game will receive the Director’s Cut content and improvements as a free update.
#THE BARDS TALE DIRECTORS CUT UPDATE#
Along with an Unreal Engine update that has the game looking, playing, and sounding better than ever, The Bard’s Tale IV: Director’s Cut directly addresses feedback received from the game’s initial launch with thousands of fixes and tweaks included. The Director’s Cut is loaded with new features, fixes, and content, making it the truly definitive edition of The Bard’s Tale IV.
NEWPORT BEACH, Calif. – August 27, 2019 – inXile Entertainment, the studio acquired by Microsoft and founded by Brian Fargo, is proud to announce The Bard’s Tale IV: Director’s Cut is now available on Xbox Game Pass, the PlayStation Store, and digital PC stores such as Steam and GOG for Windows, Mac, and Linux. The Definitive Edition of the 2018 Game Features New Content and Controller Support InXile entertainment’s The Bard’s Tale IV: Director’s Cut Now Available It’s also included with Xbox Game Pass, so check it out if you’re a subscriber.īard, Fighter, Practitioner, or Rogue – what character do you want to start with? With dozens of skills and 21 unique classes to unlock, you’re going to have an army of characters to choose from… If you have the game on PC already, this is a free update. Then again, I don't get a lot of their design choices.I’ve always had a soft spot for the Bard’s Tale games, loving the sense of humour they bring to the often far-too-serious RPG (roleplaying game) genre, so I’m psyched to see The Bard’s Tale IV get an update that adds hours of content, new enemies, items, weapons, and thousands of fixes alongside an update to Unreal Engine that makes it even better looking. The vast majority of the items he drops are pre-set, though why inXile thought it was a good idea to have him drop Elven, Officer's and Sorcerer armor and completely ignore the Ancestral and Archmage trees eludes me. :P I've literally never taken a video of my gaming before, but this is probably the 5th post I've seen from you asking about a video so I figured I'd offer.Īn interesting quirk that I didn't realize apparently the difficulty level affects the tier of treasure dropped, at least for the two pieces of gear that stats are actually rolled for.
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I can probably figure out how to take a video, but I'm not a big broadcaster so someone might have to walk me through it. If you get exceptionally lucky with that 10% opp reset, you could probably finish the fight with it before the cavorting even wears off.
As for damage, the melting/storm of swords combo with Peeler and a Honed elven puzzle weapon works great and puts out 2k+ damage a round on average with high strength. that wasn't quite enough to finish it off, so I hit it with a magic missile from one of my casters with an electrifying wand (and red boots, for non-combat actions to use freely) and that stunned it again for the final round. I spent 3 turns prepping with Heart Wants, then stun-locked it with cavorting for the next 2. That means you can affect it with as many crowd control abilities as you want, as long as they come from different characters. It only has lesser resilience, rather than greater resilience like some of the mini-bosses guarding the gems.
Just tried the enraged Redcap on legendary myself defeated it the first try with no damage taken, it didn't even get an action in. That said, I've never actually seen a vid of anyone defeating Redcap on legendary (in DC), even with all the victory-claims floating around, so. Inxile could have made an ultra legendary difficulty mode, I suppose, but you can make it harder on yourself without much difficulty, as Chilkoot has shown. Well, since the one is calling it the most difficult RPG ever, and the other calls it a walk in the park, I'm guessing they've reached about the right sweet spot.